Restoration Affinity: Healing of Restoration abilities increased by 30%, and mana costs reduced by 50%.įeral Affinity: Damage of Feral abilities increased by 30%, and combo point-generating critical strikes generate an additional combo point.īalance Affinity: Damage of Balance abilities increased by 30%, and Starsurge is instant. Old: Abilities associated with your chosen Affinity are substantially empowered for 45 sec. Now empowers abilities not associated with your specialization. Patch 10.0.0 (): Redesigned as a row 10 class talent (was a level 35 talent). Heart of the Wild is a druid class talent. Abilities not associated with your specialization are substantially empowered.Reasonable drop rates, and make the stats on those blue items we can make worth making a set you would use yourself for more than just a level or two. It's not fun to have to do days of mindless killing just to make a single high-level item to get your skills up, and then have to gouge someone because you had to buy 10 Wildvine at 10gold, becase it did not drop for you. And you have to sell them at sky-high prices because it take you forever to gather the items. Even on items that require 4-6 rare items to make, the increases are not very good. In addition, the stat increases on the really high level blue items we can make are horrible. I had an herbalist with me, helping me gather them, and he did not get one drop from purple lotus in 4 hours. I killed in the Hinterlands for 4 hours last night and got 4. If the drop rate increased to something more reasonable, there would not be as much demand becuase all of us could get more, more easily than it is now. Wildvine is used by all the main professions, and that keeps the demand high. Comment by ThottbotEven a modest drop rate would help immensely.
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